Announcing BALL x PIT

I’m excited to announce BALL x PIT, a ball bouncing, base building roguelite. I’m really bad at trying to explain what it is so here’s the announcement video.

There’s currently a free demo available to play on Steam.

It’s been almost exactly a decade since my first commercial release and this one feels like the culmination of everything I’ve done up to this point. I’m really proud of it, I think it will be one of the highlights of my career.

This was my first time really leading a team, I’m lucky to have found some brilliant collaborators. Here’s a list of the core team:

  • Sergio ‘Bini’ H. Alcelay (3D Artist) – Created all of the 3d models for the base building portion of the game (buildings, environment, elevator)
  • Fernando Labarta Martin (Technical Artist) – Created all of the shaders and visual effects, including in-game balls, particles, etc.
  • Mohammed Bakir Khawam (Low Poly Pixel Artist) – Crafted all of the pixel art textures, most of the enemies, the bosses, and level environments
  • Lisa Fasol (Concept Artist) – Created concepts for the buildings, level environments, enemies, and character HUD elements. Previously also created some of the pixel art for the prototype which I pitched to publishers.
  • Luka Parascandalo (Pixel Artist) – Created all of the icons and portraits in the game, along with most of the UI and some of the enemies.
  • Amos Roddy (Composer) – Composed on an amazing soundtrack for the game, some of which you can hear in the announcement video, plus a little sound design.

Devolver Digital is publishing it, who have been a dream to work with. The first indie game I ever purchased on Steam was Hotline Miami, exactly 12 years ago to the day (June 6th 2013), long before I ever thought I could do this for a living, so this feels like a real full circle moment. They’ve been hugely supportive of the game and have thrown a lot of their weight behind it, as evidenced by that unhinged announcement video they put together for Summer Game Fest (which I love).

I’m hoping to write a few more posts about the development process of BALL x PIT as we get closer to launch, if I can find the time, but for now please enjoy the demo!

– Kenny

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